Jokers and Pegs from One Grumpy Sailor

History: Jokers and Pegs is a classic board game that is believed to have originated in the United States in the early 20th century. It is a variation of the more well-known game Parcheesi and shares similarities with the game Sorry!. While its exact origins are unclear, it has become a popular pastime in various parts of the United States and Canada.
Countries of Traditional Play: Jokers and Pegs is primarily played in the United States and Canada, particularly in the Midwest and East Coast regions. It has gained popularity as a social and family game, often played at gatherings and social events.
Alternate Names: The game Jokers and Pegs is also known by different names in various regions. Some common alternate names for the game include “Pegs and Jokers,” “Marbles and Jokers,” and “Jokers and Marbles.”
Basic Rules of Pegs and Jokers: Jokers and Pegs is typically played by 4 to 8 players, divided into teams of two, using a specialized game board and a deck of playing cards with jokers.
Objective: The objective of Pegs and Jokers is to move all of your team’s pegs from the starting area to the home area, by following the rules of movement and strategy.
Equipment:
- A Jokers and Pegs game boards with multiple tracks (usually 6 or 8).
- A deck of standard playing cards with jokers (two decks may be used for larger groups).
- Five pegs for each player.

Setup:
- Each player selects a team and places their pegs in their team’s starting area on the game board.
- Shuffle the deck of cards, including the jokers, and place them in the center as the draw pile.
- Each team selects a home area on the game board, where they will aim to move their pegs.
Gameplay:
- Players take turns in clockwise order.
- On a player’s turn, they draw a card from the deck.
- The card drawn determines the movement of their pegs. For example:
- Number cards allow a player to move a peg forward by the corresponding number of spaces.
- Face cards have special effects, such as moving forward or backward, swapping positions with an opponent’s peg, or using the joker.
- Jokers are typically used to start a peg’s movement from the starting area or move it directly into the home area.
- Players aim to strategically move their pegs around the board, avoiding obstacles and opponents’ pegs.
- Pegs can only enter the home area if the exact number is rolled or drawn to reach it.
- The first team to move all of their pegs into the home area wins the game.
Alternate Sets of Rules: Jokers and Pegs is a versatile game with room for various rule modifications and house rules. Some alternate sets of rules or variations include:
- Speed Jokers and Pegs: In this fast-paced variant, players do not take turns but continuously draw cards and move pegs as quickly as possible, creating a more chaotic and exciting gameplay experience.
- Blockade Rules: Players can choose to adopt rules that allow for strategic blockades, making it more challenging for opponents to advance their pegs.
- Different Card Decks: Some versions of the game use multiple decks of cards, making it suitable for larger groups.
- Special Actions: Players can introduce their own special action cards or rules to add a unique twist to the game.
These alternate sets of rules and variations can make Pegs and Jokers even more enjoyable and tailored to the preferences of the players.